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Context Free Art : logiciel mathématico-algorithmico-artistique

 

Lorsque

startshape pop

rule pop {
TRIANGLE{flip 10}
TRIANGLE{flip 0 b 1 s 0.99999}
3* {r (120)} pop{s .5 y .58}
}

produit

 

sierpinski.jpg

Et lorsque

startshape grid

rule grid {
10* {y 1} row {}
}
rule row {
10* {x 1} core {}
}
rule core .5  {
SQUARE {b -1 }
CIRCLE {b 1}
core {s .95}
}
rule core .5 {
SQUARE {b 1  }
CIRCLE {b -1}
core {s .95 }
}
rule core .001 {}

 

produit

patchwork.jpg

Que

startshape earth


background {b -1}


rule earth {
globe { z 1 s 5 }
continent1 { z 2 s 1 y 0.31 x -0.6 rotate 180 alpha -0.7
}
cloud { z 3 s 0.9 y -0.54 x 2 rotate 90 }
}

rule globe {
CIRCLE { hue 204.8874 sat 0.7374 b 0.0575  }
globe { s 0.99 b 0.02 x 0.0045 }
}


rule cloud {
cloud1 {}
cloud2 {}
}

rule cloud1 {
CIRCLE { s 4 alpha -0.95 }
cloud1 { b 0.1 x 1.5 s 0.6 rotate 46 alpha 0.01}
cloud2 { b 0.2 y 1.4 s 0.8 rotate 43 alpha 0.01}
}

rule cloud2 {
cloud1 { b 0.2 x 1.3 s 0.8 rotate 12 alpha 0.01}
cloud2 { b 0.1 y 1.2 s 0.4 rotate 14 alpha 0.01}
}




rule continent1 {
TRIANGLE { s 2 hue 118.4956 sat 0.2747 b 0 skew 20 30 }
continent1 { b 0.01 x 0.58 y 0.78 s 0.35 rotate 55 }
continent1 { b 0.01 x 0.75 y 0.2 s 0.15 rotate 55 }
continent1 { b 0.01 x -0.0 y 0.75 s 0.78 0.37 rotate 37
}
continent1 { b 0.01 y -0.79 s 0.9  rotate 155 }
}


aboutit à

terre.jpg

Et puis que

startshape TETESS

rule TETESS {9*{x 1.2}TETES{}}
rule TETES {9*{y 1.5}TETE{}}

rule TETE {FormeT{z -5}FormeY{s .3 y .2 z 5}FormeB{b 1 y
-.24}CHEVEUX{y .3 z -10}}

rule CHEVEUX 10{CHEVEUX{flip 90}}
rule CHEVEUX .5{CHEVEUX{flip 180 y -.5}}
rule CHEVEUX {100*{r 3.6}Sh3{x .1 s .15}}
rule CHEVEUX {15*{r -18 s .95}Sh3[r 150 x .2 s .2]}
rule CHEVEUX .2{60*{r 6}TRIANGLE{y .3 s .05 .6}}
rule CHEVEUX {30*{r 3 s .96}Sh6[r -60 x .15 s .15] 30*{r -3
s .96}Sh6[r 240 x .15 s .15]}
rule CHEVEUX .3{30*{r 6 s .9}TRIANGLE{y .3 s .05 .6}}
rule CHEVEUX {3*{r 9 s .9}Sh4[r 60 x .15 s .01]}
rule CHEVEUX {30*{r -6}Sh5[r 180 x .15 s .2]}

rule FormeT {FormeT{s .96}}
rule FormeT 10{FormeT{r 2}}
rule FormeT 10{FormeT{flip 90}}
rule FormeT 10{FormeT{flip 180}}
rule FormeT 10{FormeT{skew 1 .84}}
rule FormeT {ShT{}}

rule FormeY 3{FormeY{s .96}}
rule FormeY 5{FormeY{x .1}}
rule FormeY {FormeY{y .1}}
rule FormeY 10{FormeY{flip 90}}
rule FormeY 30{FormeY{r 1}}
rule FormeY 10{FormeY{skew 1 .84}}
rule FormeY {ShY{x -.5 s 1.1}ShY{x .5 s .9}}
rule FormeY {ShY{x -.4}ShY{x .4}}
rule FormeY {ShY{x -.5 s .8}ShY{x .5 s .8}}
rule FormeY {ShY{x -.4 s 1.15 z 1}ShY{x .4 s .85}}

rule FormeB 10{FormeB{flip 90}}
rule FormeB 10{FormeB{r 3}}
rule FormeB {Sh2{s .03}Sh2{s -.03 .03}}

rule ShT 3{CIRCLE{s .8 1.1}}
rule ShT 2{3*{y -.1}CIRCLE{y .15 s .8}}
rule ShT 2{5*{y -.1}CIRCLE{y .25 s .7}}
rule ShT 5{6*{y -.1 s .95}CIRCLE{y .25 s .78}}
rule ShT {8*{x -.05 r 2}Sh1{x .15 s .3 .27 r -7.5}}
rule ShT 2{8*{x -.05 r 2 s .98}Sh1{x .12 s .3 r -9}}
rule ShT 5{6*{y -.1 s .95 r 6}CIRCLE{y .25 s .78}}
rule ShT {9*{y -.06 r 9}CIRCLE{y .3 s .66}}

rule ShY 10{ShY{s -1 .95}}
rule ShY 10{ShY{s -.95 1}}
rule ShY 10{ShY{r 3}}
rule ShY {CIRCLE{b 1 s .3}}
rule ShY {CIRCLE{} CIRCLE{b 1 s .8 z .1} PUP{s .15 z .2}}

rule PUP 3{CIRCLE{}}
rule PUP {CIRCLE{s 2.4}CIRCLE{b 1 s 1}}
rule PUP 60{PUP{x .1}}
rule PUP 30{PUP{r 30}}

rule Sh1 {30*{y -.1}CIRCLE{y 1.5}}

rule Sh2 60{CIRCLE{}Sh2{x .1 r 2 }}
rule Sh2 1.5{}
rule Sh2 {Sh2{flip 180}}

rule Sh3 30{CIRCLE{}Sh3{x .1 r 2 s .97}}
rule Sh3 {Sh3{flip 180}}

rule Sh4 1000{CIRCLE{}Sh4{x .1 r .2 s .999}}
rule Sh4 {Sh4{flip 180}}

rule Sh5 {SQUARE{s 2 .1}}
rule Sh5 6{Sh5{s .9 1}}

rule Sh6 10{CIRCLE{}Sh6{x .1 r 1 s .98}}
rule Sh6 {Sh6{flip 180}}

arrive à représenter :

barbapapa.jpg
Lorsque

illusion.jpg
se réduit à

startshape snake_matrix

rule snake_matrix{
2*{y 10} snake_column{r 90 y 5 x 25}
4*{x 10} snake_column{z -1}    
}

rule snake_column{
3*{y 10} snake_with_bg{}
}

rule snake_with_bg{
CIRCLE{s 10 b 1}
snake{}
}

rule snake_with_bg{
CIRCLE{s 10 b 1}
snake{flip 180}
}

rule snake{
20*{r 18} element{y -4.5}
snake{s .8 r 9}
}

rule element{
SQUARE{s .7 1}
CIRCLE{s .5 1 x -.35 h 60 sat 100 b 0.82}
CIRCLE{s .5 1 x .35  h 216 sat 100 b 1}
}

 

Et que ces quelques lignes de code

startshape SF
background{b -1}

rule SF {
6*{r 60}ARM{ }
}
rule ARM {
SPHERE{ s 5 1}
ARM { x 3 s 0.6 r 32 alpha -0.03}
ARM {x 3 s 0.6 r -32 alpha -0.03}
}

rule SPHERE {
COLORING{ h 60 b 0.25 }
}

rule COLORING {
SHAPE{}
COLORING { x 0.001 y 0.001 z 1 s 0.99  b 0.05 hue 0.15
}
}

rule SHAPE {
CIRCLE{}
}

suffisent à faire :

 

hyperbolique.jpg

 

Je dis qu'il est certainement intéressant d'aller voir d'un peu plus près ce qui se passe !

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